We’re pleased to announce that Satellite Reign has now reached its content-complete milestone, meaning the entirety of the game is now available to play, from start to finish. From here, our focus is entirely on fixing bugs and improving performance.
So, what’s been added to this release?
Dracogenics Tower Unlocked
The Gates have been opened to the final section of the city—Dracogenics Tower. At the northern end of the CBD, Dracogenics Tower is the corporation’s world headquarters, and the office of the CEO, Steven Dengler. If you ever want to take control of Dracogenics’ Monopoly on their sought-after Res-Tech network, you’ll have to climb the tower and say ‘hi’ in person—but don’t expect a warm welcome. This encounter will be the most challenging portion of the entire game, so don’t go up unprepared!
Tag Gets a Voice
Until now, Tag has just been some text on a screen, but now she’ll deliver key mission information over voice-comms. In addition to the intro and outro sequences, Tag delivers updates on the ultimate mission objective as you progress through the city.
Rather than just dumping you into the world oblivious, we now have a suitably cyberpunk introduction sequence upon starting a new game. However, if you’re anything like our lead coder Mike, and you hate story, feel free to hit the skip button.
Leaving Early Access
Entering beta is a huge milestone, but not as big as getting the game ready for the masses, and leaving Early Access. We’re announcing today that we will be entering full release on the 28th of August 2015. We’ll have a full launch trailer ready to go out before then, but in the meantime, here’s a little teaser trailer we’ve put together.
Of course, leaving Early Access is by no means a finish-line. Satellite Reign is hugely important to our little studio, and we’ll be continuing to support the game as long as necessary post-release, while also investigating new content and features we would like to add.
Thanks very much for all of your help and support over the past 7 months we’ve been on Early Access, and a huge thanks to those of you who had enough faith to back us on Kickstarter almost 2 years ago! We’re almost there now, so keep leaving your thoughts on the forums, and sending those bugs through!
5 Lives Team.